AMNH

The main goal for this project is to use audio listener component. 

So the audio listener component is capturing any sound effects playing within the environment of the game and then output that audio through the speakers of the device that’s been used.

The audio listener component will capture the sound based on its position within 3d space. So if it’s capturing some sound that’s really far away it will sound like that sound effect is really far away the same thing applies to which direction the sound effect is coming from.

The audio listener component attached to the black sphere hanging from the ceiling in the museum which is Mozart’s Symphony No.40 go noisier when the camera is close to the it, which in this case I’ve located it far from the enterance of the museum when we go inside the museum we should hear the sound higher coming close the game object.