Feedback on Medium Fidelity Prototype

AR MENU APP POSTERS

Poster - option1

Poster - option1

 
Poster - option2

Poster - option2

 
Poster - option3

Poster - option3


AR MENU APP FEEDBACK

The overall feedback I got from my users about the experience was very positive. They said they find the idea very useful. Customers depend on menus to help them evaluate, compare and choose dishes. Space considerations prevent restaurants from adding too much information or too many pictures to their menus. As a result, restaurants rely heavily on reviews, word of mouth and in-house staff to supplement food menus, attract customers and sell dishes.

“Of course, this app works for both side. They provide easy access to essential information about dishes to improve the food selection process for customers and help restaurants sell more items.”

“Yes, It will be interested, what the food looks like before you order.”

The interactions weren’t the same in all of my prototypes. Before creating the final output I have to precise the the user interface of my App. In the medium prototype I used dimensional text where the user scans over the food whereas, on the high fidelity prototype the buttons appear on the side of the menu. This makes it hard for the camera to capture the whole regular sized menu (approx. A4 paper) So, the users had hard time to see the animations related to buttons. They had to keep the phone closer to them in order the see the whole scale menu. Usability of it is something I need to fix, the dIstance was an issue in my user-testings. 

In the prototypes I’ve made so far, I’ve focused on the specific interactions where users can see the options to press (button for the 3d visualization of the meal, recipe button etc.) but If I want tp apply them to the latest version of the product I’ve to create these buttons for each meal on the menu so, there should be an indicator next to the meals where user can select. 

For the final prototype, I’ve used Apple Reality Composer and use the menu as image target. Whenever user press the “See” button, the 3d visualization of the meal was appearing on top of the menu which should be on the table. I must have been made a mistake while creating the prototype in Reality Composer because a semi-transparent version of my obj was appearing before the camera defines a horizontal plane. This caused confusion within my users.  

 
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